Ready to find them all?
Arriba! This season is going to be hot! Welcome to 'Hot Fiesta'! 🌵🥳
Hot peppers are tokens of this Season🌶️ ! Remember, that you need to get them from cases and 'Challenge of the day' and only after you have enough of them, you'll be able to grab your rewards.
Season Pass won't simply unlock premium rewards for you, so you still need to sweat it out and collect more 🌶️!
Let's have fun during this Carnival!🌶️🌶️🌶️🌶️🌶️🌶️🌶️🌶️🌶️🌶️🌶️🌶️🌶️🌶️🌶️
Ball types and rarity
There are four ball types:
Beginner balls. These cannot be upgraded. You start with these balls.
Power balls are the heaviest. These balls are engineered to knock down a large set of pins.
Bounce balls are designed to give you a better chance of completing splits.
Precise balls are easier to use and weigh less that power balls. These balls are great for knocking down a small group of pins. Their main advantage is their bigger size.
Balls have different qualities:
Common balls have blue cards. When a new common ball is unlocked, its level is 1.
Rare balls have gold cards. When a new rare ball is unlocked, its level is 3.
Epic balls have violet cards. When a new epic ball is unlocked, its level is 5.
How do I get more balls?
Each ball becomes available once you reach certain Alleys. You can check this in the Ball's description (tap on the ball).
When you reached a required Alley, you have a chance to get a ball of this Alley's cards by:
Unlocking cases that you get for victories;
Getting a Crown Case;
Taking a Free Item in the Shop (with a chance);
Purchasing in the Shop;
Ranking in the top 15 of your League
When you receive a ball card for the first time, that ball is unlocked. You can get its cards from any case, including cases from lower-level Alleys.
Your League adds a permanent bonus to the number of cards you get from cases. The bonus is shown on the League screen.
What different ball stats represent?
Improving balls will affect two of their stats:
Power — the higher it is, the higher level pin you can knock down.
Hook Control — the higher it is, the slower the pointer moves on the ball controller.
There are two parameters that remain constant with ball upgrades.
Guide — the higher it is, the longer the green predict line.
Hook — the higher it is, the more intensely a ball can hook.
How do I upgrade balls?
Balls can be upgraded in the Arsenal. You need chips and ball cards for upgrading.
The maximum level is 13 for all balls.
If you have enough cards to upgrade a ball, there will be a green arrow pointing up next to the progress bar on the ball.
By tapping on the ball, you'll see how many chips are required for the next upgrade.
The light gray part is the current value of Power / Guide / Hook / Hook control. The green part is the value after the upgrade. The dark gray part shows the value at the ball's maximum level.
Ball comparison and rearrangement
When you start a game, six balls in the ball return system are placed in the exact same order as in your Arsenal. The bowled ball returns to the end of the line.
To change the ball in your deck in the Arsenal, pick a new ball from your available balls, tap on it, then tap on the slot where you want to place it.
You can compare balls in the Arsenal. Tap on the ball, tap Comparison button, then add another ball to the comparison by tapping on it.
Which balls are better?
Improving your balls is one of the goals in the game. For a comfortable experience, keep your balls' level no lower than the number of Alley you are playing. For example, if you play on Alley 5 (Asian Drift), make sure your balls are leveled up to at least level 5.
Celebrate Thanksgiving with the Bowling Crew!
Find all 🦃 turkeys hidden in the game to get the main prize :)
Say "Thanks" to your friends: All gifts received from friends have been turned into gold.
Special Offer is already waiting for you in the Shop!
We also improved user interface and animations so it could be more friendly for our players
DOUBLE: Two consecutive strikes within a single game.
FRAME: One of three scoring units constituting a game, each including one or two bowls (two or three in 3rd frame) depending on the number of pins knocked down. (Each game in Bowling Crew consists of 3 frames).
GUTTER: One of two trough-shaped structures surrounding a lane to catch errant bowls.
HAMBONE: Four consecutive strikes within a single game.
LANE: The game's playing surface.
OIL: The lubricating conditioner applied to some parts of the lane. The oil zones are marked with blue.
OIL PATTERN: The quantitative pattern of distribution of oil on the lane, having a major effect on ball motion. The oil zones are marked with blue.
OPEN (FRAME): A frame in which neither a strike nor spare is achieved.
PERFECT GAME: FIVE consecutive strikes with a resulting score of 90.
POCKET: The area on the pins a bowler aims at to get the best chance of a strike: between pins 1 and 3, or 1 and 2.
SPARE: The scoring result for a frame in which the last of the ten pins is/are knocked down on the second bowl of the frame.
SPLIT: When two or more pins remain standing with a gap between them, making it very difficult to complete a SPARE.
STRIKE: The scoring result for a frame in which all ten pins are knocked down on the first bowl.
TURKEY: Three consecutive strikes within a single game.
We are well prepared to celebrate this special event with you:
Spooky Halloween spirit finally gets everyone at Bowling Crew!
Unlock a unique avatar while rolling balls during this event
Do not miss your chance to get the Halloween Special Offer. It will be available starting from 🕑 October 25, 2019 only for two days. Don't miss it!
Try new Special Boosters that will help you to get maximum of your bowling performance - starting this Friday!
New alley is waiting for everyone who dare to enter the post-apocalyptic world of 🌠 Fury Lane