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Bowling Term Glossary

  • DOUBLE: Two consecutive strikes within a single game.
  • FRAME: One of three scoring units constituting a game, each including one or two bowls (two or three in 3rd frame) depending on the number of pins knocked down. (Each game in Bowling Crew consists of 3 frames).
  • GUTTER: One of two trough-shaped structures surrounding a lane to catch errant bowls.
  • HAMBONE: Four consecutive strikes within a single game.
  • LANE: The game's playing surface.
  • OIL: The lubricating conditioner applied to some parts of the lane. The oil zones are marked with blue.
  • OIL PATTERN: The quantitative pattern of distribution of oil on the lane, having a major effect on ball motion. The oil zones are marked with blue.
  • OPEN (FRAME): A frame in which neither a strike nor spare is achieved.
  • PERFECT GAME: FIVE consecutive strikes with a resulting score of 90.
  • POCKET: The area on the pins a bowler aims at to get the best chance of a strike: between pins 1 and 3, or 1 and 2.
  • SPARE: The scoring result for a frame in which the last of the ten pins is/are knocked down on the second bowl of the frame.
  • SPLIT: When two or more pins remain standing with a gap between them, making it very difficult to complete a SPARE.
  • STRIKE: The scoring result for a frame in which all ten pins are knocked down on the first bowl.
  • TURKEY: Three consecutive strikes within a single game.

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Getting Started Guide

Save your Progress   Сonnect your in-game profile to your Facebook, Google or Apple account. Learn more about ways to save your progress here.    Controls   Basic principles:   First, you need to aim. Drag the ball to move it. Swipe the arrows below the ball to rotate it. Drag the ball back and keep holding it. To bowl the ball in a straight line, swipe forward when the arrow is in the center of the hook controller. A long, fast swipe will launch the ball into the air. A shorter, slower swipe will bowl the ball along the ground. To make the ball curl (hook), swipe it forward when the arrow on the hook controller is to the side. You can hook the ball clockwise or counterclockwise. The further the arrow is to the left or right, the more intensively the ball will hook.   Be cool and good luck! But remember, you only have 20 seconds for each bowl!   Profile, Settings and Support   In your Profile, you can change your avatar, check your stats, and view your Weekly League progress, Rank, and Tournament banners. From Profile, you can go to Settings, where you can turn the music, sounds, and vibration on and off. You can also find here the Support button, information on data protection, and our Terms of Service.   Currency   Chips are required to play matches and upgrade your balls and shirts. You can win chips or buy them. Gold is a rare resource. You can spend it on valuable items or exchange it for chips. You can get it from Crown Cases, Events, and Free Daily Items (with a chance), or purchase some in our Shop. Sprays are an in-game currency. You can exchange sprays for new customization items: avatars, skins, or trails. Not all items are available for purchase with sprays. You can earn sprays in several ways. The main source is Customization Cases.   Balls and Shirts   You start with beginner balls, which cannot be upgraded. When you receive a ball card for the first time, that ball is unlocked. All useful information about balls, including how to upgrade them, their types, and stats, is available here. Shirts are a part of your bowling Gear, and they can make your balls heavier, faster, larger, bouncier, and easier to control. Each Shirt has a charge, which gets depleted when you use it in matches. Learn more about Shirts here.   Trophies and Alleys   Win games to earn trophies. Once you have enough trophies, a new Alley is unlocked. A lot of awesome Alleys are waiting for you! Every Alley has a maximum number of available 🏆 trophies.   Pin Layouts   Once you unlock Alley 3 (Hell's Balls), pin layouts become varied. In addition to a classic 10-pin bowling lineup, a variety of different lineups are added.
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#Guides Keeping Score: Bowling Scoring
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Keeping Score: Bowling Scoring

Hello Bowlers! Let's get you started with a quick guide on scoring in the game.   Scoring Basics In Bowling Crew, scoring is straightforward and follows traditional bowling rules. The only difference is that a real game of bowling consists of 10 frames, while a Bowling Crew game consists of 3 frames.   Scoring in Each Frame One point is scored for each pin that is knocked down. However, when all ten pins are knocked down, the scoring works as follows: Strike (X): Knock down all ten pins in one roll. Score 10 plus points from the next two rolls. Spare (/): Knock down all ten pins in two rolls. Score 10 plus points from the next roll. Open Frame: Score the total pins knocked down if not all pins are down.     Remember that the third frame allows up to three rolls. Get an extra roll for a strike or spare. Every serious player aspires to bowl what is called the Perfect Game. The maximum score for a single frame is 30, so rolling a Perfect Game in Bowling Crew means getting 90 points. For more detailed info, check the full scoring guide. Keep bowling and aim for those strikes! 🎳
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#Guides Bowling Term Glossary
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Bowling Term Glossary

DOUBLE: Two consecutive strikes within a single game. FRAME: One of three scoring units constituting a game, each including one or two bowls (two or three in 3rd frame) depending on the number of pins knocked down. (Each game in Bowling Crew consists of 3 frames). GUTTER: One of two trough-shaped structures surrounding a lane to catch errant bowls. HAMBONE: Four consecutive strikes within a single game. LANE: The game's playing surface. OIL: The lubricating conditioner applied to some parts of the lane. The oil zones are marked with blue. OIL PATTERN: The quantitative pattern of distribution of oil on the lane, having a major effect on ball motion. The oil zones are marked with blue. OPEN (FRAME): A frame in which neither a strike nor spare is achieved. PERFECT GAME: FIVE consecutive strikes with a resulting score of 90. POCKET: The area on the pins a bowler aims at to get the best chance of a strike: between pins 1 and 3, or 1 and 2. SPARE: The scoring result for a frame in which the last of the ten pins is/are knocked down on the second bowl of the frame. SPLIT: When two or more pins remain standing with a gap between them, making it very difficult to complete a SPARE. STRIKE: The scoring result for a frame in which all ten pins are knocked down on the first bowl. TURKEY: Three consecutive strikes within a single game.
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