Although, many of our players are bowling professionals in real life and can actually teach anyone a lesson on the topic, the Bowling Crew prepared a quick guide on how to bowl a strike.
Advice #1. Improve your balls.
You can improve your balls in your Arsenal. It requires chips and ball cards, both obtainable from Cases received for your victories.
Advice #2. Use the right ball.
There are three types of balls:
Power balls are used to shoot as many pins as possible.
Bounce balls are the best option for splits.
Precise balls are best to hit a small group of pins.
You can bowl a strike with both Power and Bounce balls.
In the beginning of every game balls are placed in the same order as in your Arsenal. The first three balls are available for the throw, the rest are in the line. Thrown ball is placed in the end of the line. You need to work out a strategy to succeed depending on how many balls you have.
Advice #3. The key is in the pocket.
The key to consistent strikes is to angle the ball into the “pocket”. For a right-handed bowler, the pocket is between the one-pin and three-pin. For a lefty, it’s between the one-pin and two-pin.
Rolling a ball directly to the first pin will lead to a split in most cases.
Sad but true. It could actually happen 😞
So how to hit a split?
First of all, you need a bounce ball.
Any of them would go. Keep in mind that, Balls from higher Alleys are better, than from lower ones. Epic (violet) balls are better than Rare (Gold) and Common (Blue) ones. Upgrade your balls, it will make you game more comfortable.
There are so many variations of split in the game. It will take too much of your attention to describe every of them. Let's talk about 7-10 split that is considered to be the hardest one.
Roll the ball directly at a tangent to the first pin so the pin would bounce and hit the other pin.
DOUBLE: Two consecutive strikes within a single game.
FRAME: One of three scoring units constituting a game, each including one or two rolls (two or three in 3rd frame) depending on pinfall. (Bowling Crew's game consists of 3 Frames).
GUTTER: One of two trough-shaped structures surrounding a lane to catch errant rolls.
HAMBONE: Four consecutive strikes within a single game.
LANE: The game's playing surface.
OIL: The lubricating conditioner applied to some part of the lane. The oil zones are marked with blue.
OIL PATTERN: Quantitative pattern of distribution of oil on the lane, having a major effect on ball motion. The oil zones are marked with blue.
OPEN (FRAME): A frame in which neither a strike nor spare is achieved.
PERFECT GAME: FIVE consecutive strikes with a resulting score of 90.
POCKET: A 1-3 or 1-2 spot.
SPARE: The scoring result in a frame in which the last of the ten pins is/are knocked down on the second roll of the frame.
SPLIT: A spare in which two or more pins remains standing with a gap between them.
STRIKE: Scoring result for a frame in which all ten pins are knocked down on the first roll.
TURKEY: Three consecutive strikes within a single game.
The Bowling Crew game has an automatic scouring. But even though, it's a good idea to know the fundamentals of keeping score in the sport of bowling. After all, you have to know how to keep score if you want to know what you need to bowl to beat your opponent!
Unlike a real game of bowling that consists of 10 frames, the Bowling Crew game consists of 3 frames, in which a bowler has two chances per frame to knock down all ten pins.
In traditional scoring, one point is scored for each pin that is knocked over.
Open: When less than all ten pins are knocked down in two rolls in a frame (an open frame), the frame is scored with the total number of pins knocked down.
Split: When the first ball of a frame leaves standing two or more non-adjacent groups of one or more pins.
However, when all ten pins are knocked down with either the first or second rolls of a frame, bonus pins are awarded as follows:
Strike: When all ten pins are knocked down on the first roll (marked "X" on the score sheet), the frame receives ten pins plus a bonus of pin fall on the next two rolls (not necessarily the next two frames). A strike in the 3rd (final) frame receives two extra rolls for bonus pins.
Spare: When a second roll of a frame is needed to knock down all ten pins (marked "/" on the score sheet), the frame receives ten pins plus a bonus of pin fall in the next roll (not necessarily the next frame). A spare in the first two rolls in the 3rd (final) frame receives a third roll for bonus pins.
The score board is shown in the end of every frame. You can open it manually at any time by taping on an arrow on the right side.
Every serious bowler aspires to bowl what is called the Perfect Game, as one of his or her goals. The maximum score for a single frame is 30 pins — 10 for the pins actually knocked down in that frame when a strike is rolled, plus 10 pins for the first roll that follows (which would have to be a strike), and another 10 pins for the second roll (which would also have to be a strike). Times this by the 3 frames in a game of bowling and you get the perfect game — a 90. It is achieved by rolling 5 consecutive strikes in a single game. You can see how many Perfect Games you got in your profile.